Post by Deleted on May 14, 2012 2:09:27 GMT -7
(Note I will be adding extra courses in the Electives when I do I will notify in a post. Any who wish to take these new courses post your character name and what courses)
Higashi Mahou no Furuijutsu (Ancient Art of Eastern Magic) is a wide area of magical skills and abilities. Ancient Eastern Magic focuses on Ancient or Lost Styles of Magic that were created and used by the Magical users 'Mages' of the East Centuries ago, across all of Asia, from the Japanese to Chinese to the Koreans'.
Eastern Magic of old focused on the manipulation of one’s own magical core, to summon forth one’s own magic without the use of a wand, true wand less magic, magic as it was intended. In this course you will not only learn the ways of old, but the history of complex creation of the spells thought lost to the ages, the creators and masters of each unique style of magic, who changed the East.
Ancient Magic of the East was a wide array of different aspects of magic, each aspect designed for raw combat with the soul focus of defeating your foes. The magic of the East ranged from the summoning and creating contracts with powerful Familiars to be called forth to battle, the ability to cast masterful Illusions, to wield ones natural elements to command them or to mix magic with weaponry for a range of imaginative techniques and skills.
Ancient Eastern Style Magic is still unknown as many Magiks are still lost to this day.
Rules
Sign up Sheet
Student List
1st Years
2nd Years
3rd Years
4th Years
5th Years
6th Years
7th Years
===================================
Higashi Mahou no Furuijutsu or "The Ancient Art of Eastern Magic" is also referred to as Kaisen Mahou or "Battle Magic". Those who are users of Battle Magic are labelled as Mahou Jutsushi or “Magical Technique Practitioner’s”.
1.1: Hada Keiko (Body Training) – The main aspect of Ancient magic is one must be not only spiritually and mentally strong but physically strong. Kaisen Mahou (Battle Magic) is taking on not only ones magical core but their physical stamina. For one to be a true user of Kaisen Mahou one must train physically to ensure their body is strong enough to withstand the drain on their core, as Magic is a combination of spiritual and Physical energy 90% Spiritual and 10% Physical, Spiritual is the control and Physical is the power. By training physically ones physical energy is will rise as will their spiritual energy causing their magical core to grow. (Please note this is not to be placed an elective. For further study of physical magic please select Mahou Taijutsu)
1.2: Mahou Ayatsuri (Magic Manipulation) – Mahou Ayatsuri or Magic Manipulation is the second main core in ‘Core 1’, the ability to tap into one’s own magical core without the use of a focus and summon their magic by will. By tapping into one’s own magical core they are open to a world of unlimited possibilities making them unpredictable. The use of a focus like a wand, enables a wizard or witch to draw in the magic of their surroundings, while tapping into one’s own core is a lot more dangerous with higher repercussions for magical exhaustion, by the level of spell casting is generally far higher.
1.3: Mahou Shihai (Magic Control) - Mahou Shihai or Magic Control is the next step, while Magic Manipulation was the subject of learning tap into ones core and summon their magic, ‘Magic Control’ is the subject of learning how to properly use ones magic. Magic control teaches students how much magic to channel for certain effects and how much channelled for certain spells or desired effects is too much resulting in deadly after effects.
1.4: Mahou Kenkyuu (Magic Study) – Mahou Kenkyuu or Magic Study is the fourth step of core 1. To fully appreciate Ancient Magic one must no its history, how it came to be, why it was created, who created It and what effects did it have on its creators. Magic Study will teach students to respect their past students those who came to learn the art of the Ancients before them and what it truly means to learn Lost Magic.
2.1 Dodai Mahou (Base Magic) – Dodai Mahou or Base Magic is the simplest forms of Ancient Magic the basic spells and techniques. Kaisen Mahou(Battle Magic) is strict on the rules of the ‘Basics’ that until one has mastered the basics they will never master the art of Kaisen Mahou. The basics are the pillars of Kaisen Mahou without them Battle Magic would not exist, this subject is stressed by all masters, there are no shortcuts to power. This covers the basics of summoning and sealing magic.
2.2 Youso Mahou (Element Magic) – Youso Mahou or Element Magic is another core, one may not be skilled in Youso Mahou but without understanding the elements of Magic, how can one understand the true aspects of what Magic is? The basics of Youso Mahou are explained in the forms of the Go Ichiji Youso Shugyou ‘The Five Primary Element Disciplines’ of Hi Fire, Kaze Wind, Tsuchi Earth, Mizu Water and Kaminari Lightning.
2.3 Mahou Taijutsu (Magical Body Techniques)– The third and last area of Core 2 is Mahou Taijutsu or Magical Body Techniques. Mahou Taijutsu is a must for all who wish to learn Kaisen Mahou. Mahou Taijutsu instructs the use of using magical energy to strength and power ones muscular structure to increase ones raw speed or strength for combat. Though you may not be skilled in the art of Hand to Hand Combat, Mahou Taijutsu is one of the few compulsory aspects.
The Elective Courses are the wide branches of Ancient Eastern Magic, there are many styles and one is bound to suit any student that is willing to learn. One may partake in 2 or more Elective courses
1.1:Gen’ei no Mahou Furuijutsu (Ancient Art of Magical Illusions)– Gen’ei Mahou or Magical Illusions are spells that are employed by incantations like Yousou Mahou or Element Magic. However, the primary difference between the two is that the effects of Gen’ei Mahou are illusory; instead of attacking the victim's body, like Mahou Taijutsu or Yousou Mahou, Gen’ei Mahou techniques manipulate the flow of magic in the victim's brain, thus causing a disruption in their senses. This is often used to create false images or to cause pain from trauma (because the body is led to believe it is in pain); however, there are plenty of other uses depending on the situation.
Gen’ei Mahou are not used as often as Youso Mahou because they don't physically harm, they are perhaps one of the more deadly arts. True masters of Gen’ei Mahou are capable of summoning powerful and terrifying illusions and layer illusion upon illusion ensuring their victims are unable to break free from their techniques. Because Gen’ei Mahou affects activity throughout the Prosencephalon structure of the brain, humans, dogs and other species of mammal are therefore all affected by Gen’ei Mahou.
There are only a few ways to combat Gen’ei Mahou 1) Through intense pain, 2) Powerful mental shields, 3) Prevent the casting of Gen’ei Mahou and 4) Detecting the alien magic flow in ones system and disrupting it however since this is an Ancient form of magic very few know this method
1.2: Shoukan Mahou no Furuijutsu (Ancient Art of Magical Summoning) – Shoukan no Mahou the Magical Art of Summoning, the ability to summon forth spirits, beasts, demons and other various creatures to form a contract with to be summoned later as a familiar for battle. Those who practice this art are required to give a small blood sacrifice by making a finger or a hand bleed in order to summon forth their contracted familiar. The more magic one applies to summoning a familiar the stronger ones summon will be. Some familiars will require acts to be performed to form a contract, others agreements, others will ask for payment for the contract to be formed. Created contacts often take the shape of a tattoo on the summoner’s body or a card, others forged with master summons are merely a blood sacrifice to be called forth.
When one has mastered Magical Summoning, one may move onto ‘Shoukan Yuukai’ or ‘Summon Fusion’ the ability to fuse with one’s own summon. By fusing with one’s contract familiar, the summoner will gain a new appearance and often they will gain the abilities of their familiar. Often the fusion results in a dramatic rise in power as summoner and familiar are in synch. To perform Summon Fusion ones sync rate must be at least 200%.
1.3: Kyasuto Youso Mahou No Furuijutsu (Ancient Art of Magic Element Casting) – Mahou Youso Kyasuto or Magic Element Casting is another aspect of Kaisen Mahou. In Yousou Mahou or Element Magic one will learn to become a part of their element to wield it in battle. The ability to manipulate one element let alone two is considered an amazing feat in itself. The art of Element Magic is to become one with the spirits of your element and call them to do battle beside you through incantations. Element Magic is one of the more deadly arts like Gen’ei Mahou; to use Element Magic one must train to control their element otherwise they shall lose control of their spells.
When one has truly mastered Youso Mahou, one will be capable of fusing with their own element, becoming an elemental in mind, body and spirit. Very few have made it to the stages of an ‘Elemental’ but those who do are the element itself natural disasters. This is called Youso Yuukai Element Fusion.
1.4: Fuuin Mahou no Furuijutsu (Ancient Art of Magical Seals) – Fuuin no Mahou or Magical Seals is the art of combining a form of ink with magic to create various arrays for different occasions. From simple seals designed for privacy or binding seals to creating large arrays designed to seal away powerful beasts or demons. The art of seals is an unexplored area as it covers a wide variety of lost magic. Magic seals can often be tied in with ‘Space Time Magic’ the ability to distort small spaces of time. By creating certain areas it is possible for one to create a seal that distorts time in a designated area, for example speeding up time within an area so one hour outside is equal to a day in the distorted realm.
Some seals can be applied as security tags, by placing a tag on a wall to pick up magical auroras and sending a probe back to the creator alerting them to an ally or enemy presence. Certain seals by the use of different kanji can have various effects such as creating explosions or smoke, or even increase gravity around certain areas.
Masters of Seals have been known that by designing certain seals, their magic has reacted and created objects. Some seals have been designed to call forth large protective barriers or thousands of binding chains to hold down a target.
2.1: Mie Mahou no Furuijutsu (Ancient Art of Magical Charms) – Mie Mahou or Magical Charms is also known as the Magic of Pre casting. One requires base knowledge of Sealing Magic. Magical Charms is the ability to create talismans or tags and then seal away magical spells before battle into the talisman or tag. By channelling a tiny amount of magic into a pre made tag one will be capable of launching a pre cast spell; this is handy for those who wish to conserve their magic for a later date by pre-casting a number of spells months or weeks before battle.
The Talismans and Tags are also capable of being used to summon protective barriers or erecting a spirit warding barrier around areas. In a way Magical Charms is a sub branch of Seals.
Magical charms can also be used to craft Paper Manikins to call forth Shikigami. Shikigami are beings that are embedded with the casters magic and can be called forth taking the forth of a different animal to be used in combat, like summons. If the paper manikin is destroyed so is the Shikigami When a Shikigami is defeated it returns to its paper form.
Shikigami and Charms are especially useful when combined with Exorcism techniques they allow for one to prepare their spells to banish dark souls while their Shikigami or charms act as a diversion.
Charms is one of the few styles of magic that utilise all forms of magic, building in Exorcism style magic, Element magic, sealing magic, illusion magic and many others to create a well balanced style.
2.2: Bukujutsu Mahou no FuruiJutsu (Ancient Art of Magical Weaponry Techniques) – Mahou Bukujutsu or Magic Weapon Techniques is the Ancient art of combining magical spells with weapons. Magical Weapon techniques cover a wide area from combining magic with a sword and using it as a focus while performing particular sword techniques for a deadly combo. The Magical Weapon arts cover almost any Eastern weapon from Japan to China to Korea
2.3 Nijiteki Youso Mahou Shugyou (Secondary Element Magic Disciplines) – Nijiteki Shugyou or Secondary Disciplines of Element Magic is the ability to combine one or more element together or learning to wield an advanced forth of a base element. The Secondary Disciplines are Elements such as Koori Ice, Ki Wood, Yougan Lava, Arashi Storm, Kesshou Crystal, kane Metal, Suna (Sand), Bakuhatsu Explosions, Yuge Steam and Jiryoku Magnetism.
2.4 Hone Mahou (Bone Magic) – Hone Mahou or Bone Magic is a rare skill used by those skilled in Mahou Taijutsu. Hone Mahou is also extremely deadly, as it uses one’s own magical powers to manipulate their bone structure. The upside to Hone Mahou is an increase in regeneration to such a point that one can regrow their bones instantly. Hone Mahou allows one to pull their own bones from their body for combat. Hone Mahou’s true name is Gu Moshu a Chinese dialect as Bone Magic is an Ancient Style of Chinese magic. Using Gu Moshu one can tear their bones from their body only for their skin to heal up and bones to grow moments later.
3.1: Furui Yakubarai no Jutsu (Ancient Excorism Techniques) - Yakubarai no Jutsu or "Exorcism Techniques" are an ancient style of powerful and early techniques designed to exorcise, evict and banish demons, spiritual beings or the souls of the evil from a person or place which are possessed. The Ancient Art of Exorcism Techniques implore a wide variety of powerful spells and incantations all designed to banish demons, spiritual entities or the souls of evil humans from the world of the living, or if necessary completely destroyed the possessing spirit.
Some spells are used to purely remove the evil from ones soul and banish that from the world. Others can be used to take an evil soul and purify it and send it on its way to be reincarnated to be reborn in the circle of life with the hope of a better future.
Those who are wielders of the Exorcism Techniques are connected to the three states of “Heaven, Earth and Hell”.
3.2: Mahou Akuma No Furuijutsu (Ancient Art of Demon Magic) – Akuma Mahou or Demon magic is an Ancient Style of Eastern Magic translated in Japanese however spells can be translated to Chinese and Korean as the true origins of Akuma Mahou are unknown. Some say that the secrets of Demon Magic were given four heirs to thrones in China, North Korea, South Korea and Japan.
Demon Magic while powerful is incredibly violent often spells will back fire on their casters, scarring them for life.
Akuma Mahou is a style of magic that is known to be a vile form of ancient magic for it is a form of body and soul destroying magic. Some spells are known to destroy the souls of the casters foes while others are said to banish their foes souls straight to hell to live out an eternity in hell. It is unsure whether to label Akuma Mahou as a Kin Mahou (Forbidden Magic), as the use of Akuma Mahou works not only on human souls but especially well against the souls of demons and other demonic beasts.
Other forms of Demon Magic are so powerful they could destroy entire cities. These forms do not destroy souls but cause utter destruction and chaos in their wake. Everyone uses a different form of Demon Magic as everyone is different, one can only learn demon magic from a real demon not from a human.
3.3; Yisheng Moshu (Medical Magic) - Yisheng Moshu is an Ancient form of Chinese Medical Magic and one of the few forms of Ancient magic that is both support and offensive style of magic. Yisheng Moshu is a style of magic that through a series of certain spells and incantations are said to be able to heal even the most deadly of injuries, said to have been the perfect style of healing even greater than what is used today.
While excelling in the healing depart Medical magic is also capable of powerful offensive techniques, using ones medical knowledge combined with certain spells to cause damage to nerve systems, pressure points, bones, internal organs and blood systems. Certain techniques are capable of dishing out deadly killing blows or cutting tendons and severing limbs. In the Ancient Day’s masters of Yisheng Moshu were said to have been the most feared magical warriors on the battle field.
3.4: Ingkeu Daebon (Ink Script) – Ingkeu Daebon or Ink Script is an Ancient Style of North and South Korean Magic. Ink Script is the ability to use draw out ink bottles or stored compartments and physically draw an animal or creature on a flash surface. Once the drawing has been made Ink Script requires the use of an incantation and a charge of magical energy, once the two requirements are met, the image painted from ink will leap off the flat surface and come to life under your command.
Ink Script also works in drawing objects like weapons, desks, chairs and other forms of items to be used either in battle or the user’s needs. Ink Script was used as a form of support and defensive magic cast from a distance, while the caster was covered by their allies.
Kihou Mahou or High Magic is often called Kin Mahou or Forbidden Magic. This form of magic is a base of powerful Element Magic based around ‘THREE’ key elements of Hikari Light, Yami Darkness and Juuryoku Gravity. Light, Darkness and Gravity magic are powerful forms of magic said to be represent the three realms, Light Heaven, Darkness hell and Gravity Earth. Each magic is rare but extremely deadly to not only the casters foes but the user, as without proper control each element will back fire and kill the caster.
Another form of Kin Mahou is Chi Mahou or Blood Magic, the ability to manipulate blood for battle.
Listed Kin Mahou (Forbidded Magic) and forms of Kihou Mahou (High Magic)
Curriculum and Electives of Ancient Eastern Magic
Higashi Mahou no Furuijutsu (Ancient Art of Eastern Magic) is a wide area of magical skills and abilities. Ancient Eastern Magic focuses on Ancient or Lost Styles of Magic that were created and used by the Magical users 'Mages' of the East Centuries ago, across all of Asia, from the Japanese to Chinese to the Koreans'.
Eastern Magic of old focused on the manipulation of one’s own magical core, to summon forth one’s own magic without the use of a wand, true wand less magic, magic as it was intended. In this course you will not only learn the ways of old, but the history of complex creation of the spells thought lost to the ages, the creators and masters of each unique style of magic, who changed the East.
Ancient Magic of the East was a wide array of different aspects of magic, each aspect designed for raw combat with the soul focus of defeating your foes. The magic of the East ranged from the summoning and creating contracts with powerful Familiars to be called forth to battle, the ability to cast masterful Illusions, to wield ones natural elements to command them or to mix magic with weaponry for a range of imaginative techniques and skills.
Ancient Eastern Style Magic is still unknown as many Magiks are still lost to this day.
Rules
- Rule 1: Respect thy Sensei
- Rule 2: Respect thy Sensei’s teachings
- Rule 3: Respect thy self and thy allies
- Rule 4: Respect thy equipment
- Rule 5: Always Expect the Unexpected
- Rule 6: Never let your guard down
- Rule 7: Respect thy ways of thy Ancients
- Rule 8: Respect thy Sensei’s culture
- Rule 9: No Whining regarding Physical Exercise
- Rule 10: All forms of house rivalry end the moment you enter the classroom
- Rule 11: The moment you entire this classroom you willingly except any punishment chosen by your Sensei shalt you disobey his rules
Sign up Sheet
[b]Name:[/b]
[b]Age and Year:[/b]
[b]Why do you want to take this course?:[/b]
[b]Will you respect your Sensei’s (Teacher’s) rules?:[/b]
[b]Are you willing to partake in Physical Exercise?:[/b]
[b]What Primary Elective(s) will you take?:[/b]
[ul][li]
[/li][li]
[/li][/ul]
[b]What Secondary Elective(s) will you take?:[/b]
[ul][li]
[/li][li][/li][/ul]
[b]What Tertiary Elective(s) will you take?:[/b]
[ul][li]
[/li][li][/li][/ul]
Student List
1st Years
2nd Years
3rd Years
4th Years
- Cain Ellison:
Primary Electives: Gen’ei no Mahou (illusion Magic)
Secondary Electives: Mahou Bukujutsu (Magic Weapon Techniques)
Tertiary Electives: Ingkeu Daebon (Ink Script)
5th Years
- Jasper Davis:
Primary Electives: Mahou Taijutsu (Magical Body Technique)
Secondary Electives: Youso Mahou (Element Magic)
6th Years
- Aislinn Adare Cregan:
Primary Electives: Fuuin no Mahou (Sealing Magic) and Youso Mahou (Element Magic)
Secondary Electives: Mahou Bukujutsu(Magic Weapon Techniques) and Nijiteki Shugyou (Secondary Disciplines)
Tertiary Electives: Ingkeu Daebon (Ink Script) - Anabelinda Drakon
Primary Electives: Kyasuto Youso Mahou No Furuijutsu (Ancient Art of Magic Element Casting) and Gen’ei no Mahou Furuijutsu (Ancient Art of Magical Illusions)
Secondary Electives: Bukujutsu Mahou no FuruiJutsu (Ancient Art of Magical Weaponry Techniques) and Hone Mahou (Bone Magic)
Tertiary Electives: Yisheng Moshu (Medical Magic) and Ingkeu Daebon (Ink Script) - Ariel Wieder
Primary Electives: Fuuin no Mahou (Sealing Magic) and Youso Mahou (Element Magic)
Secondary Electives: Bukujutsu Mahou no FuruiJutsu (Ancient Art of Magical Weaponry Techniques)
Tertiary Electives: Yisheng Moshu (Medical Magic) - Aidan Warner
Primary Electives: Shoukan Mahou no Furuijutsu (Ancient Art of Magical Summoning) and Kyasuto Youso Mahou No Furuijutsu (Ancient Art of Magic Element Casting)
Secondary Electives:Bukujutsu Mahou no FuruiJutsu (Ancient Art of Magical Weaponry Techniques) and Hone Mahou (Bone Magic)
Tertiary Electives: Mahou Akuma No Furuijutsu (Ancient Art of Demon Magic) - Rayne Ipswitch
Primary Electives: Kyasuto Youso Mahou No Furuijutsu (Ancient Art of Magic Element Casting) and Fuuin Mahou no Furuijutsu (Ancient Art of Magical Seals)
Secondary Electives: Mie Mahou no Furuijutsu (Ancient Art of Magical Charms) and Nijiteki Youso Mahou Shugyou (Secondary Element Magic Disciplines) and Hone Mahou (Bone Magic)
Tertiary Electives: Ingkeu Daebon (Ink Script), Ikimono no Tamashi (Soul of the Animal)
7th Years
- Danni Rogers:
Primary Electives: Mahou Taijutsu (Magical Body Techniques
Secondary Electives: Youso Mahou (Element Magic)
Tertiary Electives: Mahou Akuma No Furuijutsu (Ancient Art of Demon Magic) - Tyler Johnson
Primary Electives: Kyasuto Youso Mahou No Furuijutsu (Ancient Art of Magic Element Casting) and Shoukan Mahou no Furuijutsu (Ancient Art of Magical Summoning)
Secondary Electives: Bukujutsu Mahou no FuruiJutsu (Ancient Art of Magical Weaponry Techniques)
Tertiary Electives: Yisheng Moshu (Medical Magic) - Azazel Pertro
Primary Electives: Kyasuto Youso Mahou No Furuijutsu (Ancient Art of Magic Element Casting
Secondary Electives: Youso Mahou (Element Magic)
Tertiary Electives: Mahou Akuma No Furuijutsu (Ancient Art of Demon Magic)
===================================
Higashi Mahou no Furuijutsu or "The Ancient Art of Eastern Magic" is also referred to as Kaisen Mahou or "Battle Magic". Those who are users of Battle Magic are labelled as Mahou Jutsushi or “Magical Technique Practitioner’s”.
Core 1
1.1: Hada Keiko (Body Training) – The main aspect of Ancient magic is one must be not only spiritually and mentally strong but physically strong. Kaisen Mahou (Battle Magic) is taking on not only ones magical core but their physical stamina. For one to be a true user of Kaisen Mahou one must train physically to ensure their body is strong enough to withstand the drain on their core, as Magic is a combination of spiritual and Physical energy 90% Spiritual and 10% Physical, Spiritual is the control and Physical is the power. By training physically ones physical energy is will rise as will their spiritual energy causing their magical core to grow. (Please note this is not to be placed an elective. For further study of physical magic please select Mahou Taijutsu)
1.2: Mahou Ayatsuri (Magic Manipulation) – Mahou Ayatsuri or Magic Manipulation is the second main core in ‘Core 1’, the ability to tap into one’s own magical core without the use of a focus and summon their magic by will. By tapping into one’s own magical core they are open to a world of unlimited possibilities making them unpredictable. The use of a focus like a wand, enables a wizard or witch to draw in the magic of their surroundings, while tapping into one’s own core is a lot more dangerous with higher repercussions for magical exhaustion, by the level of spell casting is generally far higher.
1.3: Mahou Shihai (Magic Control) - Mahou Shihai or Magic Control is the next step, while Magic Manipulation was the subject of learning tap into ones core and summon their magic, ‘Magic Control’ is the subject of learning how to properly use ones magic. Magic control teaches students how much magic to channel for certain effects and how much channelled for certain spells or desired effects is too much resulting in deadly after effects.
1.4: Mahou Kenkyuu (Magic Study) – Mahou Kenkyuu or Magic Study is the fourth step of core 1. To fully appreciate Ancient Magic one must no its history, how it came to be, why it was created, who created It and what effects did it have on its creators. Magic Study will teach students to respect their past students those who came to learn the art of the Ancients before them and what it truly means to learn Lost Magic.
Core 2
2.1 Dodai Mahou (Base Magic) – Dodai Mahou or Base Magic is the simplest forms of Ancient Magic the basic spells and techniques. Kaisen Mahou(Battle Magic) is strict on the rules of the ‘Basics’ that until one has mastered the basics they will never master the art of Kaisen Mahou. The basics are the pillars of Kaisen Mahou without them Battle Magic would not exist, this subject is stressed by all masters, there are no shortcuts to power. This covers the basics of summoning and sealing magic.
2.2 Youso Mahou (Element Magic) – Youso Mahou or Element Magic is another core, one may not be skilled in Youso Mahou but without understanding the elements of Magic, how can one understand the true aspects of what Magic is? The basics of Youso Mahou are explained in the forms of the Go Ichiji Youso Shugyou ‘The Five Primary Element Disciplines’ of Hi Fire, Kaze Wind, Tsuchi Earth, Mizu Water and Kaminari Lightning.
2.3 Mahou Taijutsu (Magical Body Techniques)– The third and last area of Core 2 is Mahou Taijutsu or Magical Body Techniques. Mahou Taijutsu is a must for all who wish to learn Kaisen Mahou. Mahou Taijutsu instructs the use of using magical energy to strength and power ones muscular structure to increase ones raw speed or strength for combat. Though you may not be skilled in the art of Hand to Hand Combat, Mahou Taijutsu is one of the few compulsory aspects.
Primary Electives
The Elective Courses are the wide branches of Ancient Eastern Magic, there are many styles and one is bound to suit any student that is willing to learn. One may partake in 2 or more Elective courses
1.1:Gen’ei no Mahou Furuijutsu (Ancient Art of Magical Illusions)– Gen’ei Mahou or Magical Illusions are spells that are employed by incantations like Yousou Mahou or Element Magic. However, the primary difference between the two is that the effects of Gen’ei Mahou are illusory; instead of attacking the victim's body, like Mahou Taijutsu or Yousou Mahou, Gen’ei Mahou techniques manipulate the flow of magic in the victim's brain, thus causing a disruption in their senses. This is often used to create false images or to cause pain from trauma (because the body is led to believe it is in pain); however, there are plenty of other uses depending on the situation.
Gen’ei Mahou are not used as often as Youso Mahou because they don't physically harm, they are perhaps one of the more deadly arts. True masters of Gen’ei Mahou are capable of summoning powerful and terrifying illusions and layer illusion upon illusion ensuring their victims are unable to break free from their techniques. Because Gen’ei Mahou affects activity throughout the Prosencephalon structure of the brain, humans, dogs and other species of mammal are therefore all affected by Gen’ei Mahou.
There are only a few ways to combat Gen’ei Mahou 1) Through intense pain, 2) Powerful mental shields, 3) Prevent the casting of Gen’ei Mahou and 4) Detecting the alien magic flow in ones system and disrupting it however since this is an Ancient form of magic very few know this method
1.2: Shoukan Mahou no Furuijutsu (Ancient Art of Magical Summoning) – Shoukan no Mahou the Magical Art of Summoning, the ability to summon forth spirits, beasts, demons and other various creatures to form a contract with to be summoned later as a familiar for battle. Those who practice this art are required to give a small blood sacrifice by making a finger or a hand bleed in order to summon forth their contracted familiar. The more magic one applies to summoning a familiar the stronger ones summon will be. Some familiars will require acts to be performed to form a contract, others agreements, others will ask for payment for the contract to be formed. Created contacts often take the shape of a tattoo on the summoner’s body or a card, others forged with master summons are merely a blood sacrifice to be called forth.
When one has mastered Magical Summoning, one may move onto ‘Shoukan Yuukai’ or ‘Summon Fusion’ the ability to fuse with one’s own summon. By fusing with one’s contract familiar, the summoner will gain a new appearance and often they will gain the abilities of their familiar. Often the fusion results in a dramatic rise in power as summoner and familiar are in synch. To perform Summon Fusion ones sync rate must be at least 200%.
1.3: Kyasuto Youso Mahou No Furuijutsu (Ancient Art of Magic Element Casting) – Mahou Youso Kyasuto or Magic Element Casting is another aspect of Kaisen Mahou. In Yousou Mahou or Element Magic one will learn to become a part of their element to wield it in battle. The ability to manipulate one element let alone two is considered an amazing feat in itself. The art of Element Magic is to become one with the spirits of your element and call them to do battle beside you through incantations. Element Magic is one of the more deadly arts like Gen’ei Mahou; to use Element Magic one must train to control their element otherwise they shall lose control of their spells.
When one has truly mastered Youso Mahou, one will be capable of fusing with their own element, becoming an elemental in mind, body and spirit. Very few have made it to the stages of an ‘Elemental’ but those who do are the element itself natural disasters. This is called Youso Yuukai Element Fusion.
1.4: Fuuin Mahou no Furuijutsu (Ancient Art of Magical Seals) – Fuuin no Mahou or Magical Seals is the art of combining a form of ink with magic to create various arrays for different occasions. From simple seals designed for privacy or binding seals to creating large arrays designed to seal away powerful beasts or demons. The art of seals is an unexplored area as it covers a wide variety of lost magic. Magic seals can often be tied in with ‘Space Time Magic’ the ability to distort small spaces of time. By creating certain areas it is possible for one to create a seal that distorts time in a designated area, for example speeding up time within an area so one hour outside is equal to a day in the distorted realm.
Some seals can be applied as security tags, by placing a tag on a wall to pick up magical auroras and sending a probe back to the creator alerting them to an ally or enemy presence. Certain seals by the use of different kanji can have various effects such as creating explosions or smoke, or even increase gravity around certain areas.
Masters of Seals have been known that by designing certain seals, their magic has reacted and created objects. Some seals have been designed to call forth large protective barriers or thousands of binding chains to hold down a target.
Secondary Electives
2.1: Mie Mahou no Furuijutsu (Ancient Art of Magical Charms) – Mie Mahou or Magical Charms is also known as the Magic of Pre casting. One requires base knowledge of Sealing Magic. Magical Charms is the ability to create talismans or tags and then seal away magical spells before battle into the talisman or tag. By channelling a tiny amount of magic into a pre made tag one will be capable of launching a pre cast spell; this is handy for those who wish to conserve their magic for a later date by pre-casting a number of spells months or weeks before battle.
The Talismans and Tags are also capable of being used to summon protective barriers or erecting a spirit warding barrier around areas. In a way Magical Charms is a sub branch of Seals.
Magical charms can also be used to craft Paper Manikins to call forth Shikigami. Shikigami are beings that are embedded with the casters magic and can be called forth taking the forth of a different animal to be used in combat, like summons. If the paper manikin is destroyed so is the Shikigami When a Shikigami is defeated it returns to its paper form.
Shikigami and Charms are especially useful when combined with Exorcism techniques they allow for one to prepare their spells to banish dark souls while their Shikigami or charms act as a diversion.
Charms is one of the few styles of magic that utilise all forms of magic, building in Exorcism style magic, Element magic, sealing magic, illusion magic and many others to create a well balanced style.
2.2: Bukujutsu Mahou no FuruiJutsu (Ancient Art of Magical Weaponry Techniques) – Mahou Bukujutsu or Magic Weapon Techniques is the Ancient art of combining magical spells with weapons. Magical Weapon techniques cover a wide area from combining magic with a sword and using it as a focus while performing particular sword techniques for a deadly combo. The Magical Weapon arts cover almost any Eastern weapon from Japan to China to Korea
- Swords (Katana, Wakizashi, Ninjato, Kodachi, Nodachi, Odachi, Tanto, Uchigatana, Tachi, Tsurugi, Chokutou, Dadao, Dao, Jian Miao Dao, Hook Sword ect)
- Hudie Shuangdao (Butterfly Sword)
- Pole arms (Guan Dao, Padao, Yueya Chan[Monk Spade], Naginata, Yari, Sodegarami {Sleeve Entangler}, Sasumata {Spear Fork}, Tsukubou {Push Pole})
- Jutte
- Kyoketsu-shoge
- Outsuchi (Hammer), Chui (Hammer), liúxīng chuí (Meteor Hammer)
- Ono (axe)
- Kama (Sickle)
- Yumi (Bow)
- Bo (Staff)
- Chigiriki (Chain Flail)
- Kusarigama (Chain Sickle)
- Tessenjutsu (Iron Fan)
- Jiujie Bian (Nine Section Whip), Sheng Biao (Rope Dart)
2.3 Nijiteki Youso Mahou Shugyou (Secondary Element Magic Disciplines) – Nijiteki Shugyou or Secondary Disciplines of Element Magic is the ability to combine one or more element together or learning to wield an advanced forth of a base element. The Secondary Disciplines are Elements such as Koori Ice, Ki Wood, Yougan Lava, Arashi Storm, Kesshou Crystal, kane Metal, Suna (Sand), Bakuhatsu Explosions, Yuge Steam and Jiryoku Magnetism.
2.4 Hone Mahou (Bone Magic) – Hone Mahou or Bone Magic is a rare skill used by those skilled in Mahou Taijutsu. Hone Mahou is also extremely deadly, as it uses one’s own magical powers to manipulate their bone structure. The upside to Hone Mahou is an increase in regeneration to such a point that one can regrow their bones instantly. Hone Mahou allows one to pull their own bones from their body for combat. Hone Mahou’s true name is Gu Moshu a Chinese dialect as Bone Magic is an Ancient Style of Chinese magic. Using Gu Moshu one can tear their bones from their body only for their skin to heal up and bones to grow moments later.
Tertiary Electives
3.1: Furui Yakubarai no Jutsu (Ancient Excorism Techniques) - Yakubarai no Jutsu or "Exorcism Techniques" are an ancient style of powerful and early techniques designed to exorcise, evict and banish demons, spiritual beings or the souls of the evil from a person or place which are possessed. The Ancient Art of Exorcism Techniques implore a wide variety of powerful spells and incantations all designed to banish demons, spiritual entities or the souls of evil humans from the world of the living, or if necessary completely destroyed the possessing spirit.
Some spells are used to purely remove the evil from ones soul and banish that from the world. Others can be used to take an evil soul and purify it and send it on its way to be reincarnated to be reborn in the circle of life with the hope of a better future.
Those who are wielders of the Exorcism Techniques are connected to the three states of “Heaven, Earth and Hell”.
3.2: Mahou Akuma No Furuijutsu (Ancient Art of Demon Magic) – Akuma Mahou or Demon magic is an Ancient Style of Eastern Magic translated in Japanese however spells can be translated to Chinese and Korean as the true origins of Akuma Mahou are unknown. Some say that the secrets of Demon Magic were given four heirs to thrones in China, North Korea, South Korea and Japan.
Demon Magic while powerful is incredibly violent often spells will back fire on their casters, scarring them for life.
Akuma Mahou is a style of magic that is known to be a vile form of ancient magic for it is a form of body and soul destroying magic. Some spells are known to destroy the souls of the casters foes while others are said to banish their foes souls straight to hell to live out an eternity in hell. It is unsure whether to label Akuma Mahou as a Kin Mahou (Forbidden Magic), as the use of Akuma Mahou works not only on human souls but especially well against the souls of demons and other demonic beasts.
Other forms of Demon Magic are so powerful they could destroy entire cities. These forms do not destroy souls but cause utter destruction and chaos in their wake. Everyone uses a different form of Demon Magic as everyone is different, one can only learn demon magic from a real demon not from a human.
3.3; Yisheng Moshu (Medical Magic) - Yisheng Moshu is an Ancient form of Chinese Medical Magic and one of the few forms of Ancient magic that is both support and offensive style of magic. Yisheng Moshu is a style of magic that through a series of certain spells and incantations are said to be able to heal even the most deadly of injuries, said to have been the perfect style of healing even greater than what is used today.
While excelling in the healing depart Medical magic is also capable of powerful offensive techniques, using ones medical knowledge combined with certain spells to cause damage to nerve systems, pressure points, bones, internal organs and blood systems. Certain techniques are capable of dishing out deadly killing blows or cutting tendons and severing limbs. In the Ancient Day’s masters of Yisheng Moshu were said to have been the most feared magical warriors on the battle field.
3.4: Ingkeu Daebon (Ink Script) – Ingkeu Daebon or Ink Script is an Ancient Style of North and South Korean Magic. Ink Script is the ability to use draw out ink bottles or stored compartments and physically draw an animal or creature on a flash surface. Once the drawing has been made Ink Script requires the use of an incantation and a charge of magical energy, once the two requirements are met, the image painted from ink will leap off the flat surface and come to life under your command.
Ink Script also works in drawing objects like weapons, desks, chairs and other forms of items to be used either in battle or the user’s needs. Ink Script was used as a form of support and defensive magic cast from a distance, while the caster was covered by their allies.
Other Courses
- Animal Soul - Animal soul is an Ancient form of Australian magic used by the Aborigines. The use of Animal Soul allowed the Aboriginals to connect with the animals around them, to understand them and use their magic to take that animals form. By taking the animals form they were able to understand their habits, their natural way of speech, their thoughts and ways allowing them to become one with nature.
- Story Script - Story Script is a style of Ancient Magic used by all countries by mostly by the Aborigines and the Japanese. Story Script is the ability that not many realise how to use, story script is the ability of telling a form of legend or story and believing in that tale to such a degree their magic reacts and creates the tale making it real. This also works in the form of creating powerful allies for combat.
High Magic
Kihou Mahou or High Magic is often called Kin Mahou or Forbidden Magic. This form of magic is a base of powerful Element Magic based around ‘THREE’ key elements of Hikari Light, Yami Darkness and Juuryoku Gravity. Light, Darkness and Gravity magic are powerful forms of magic said to be represent the three realms, Light Heaven, Darkness hell and Gravity Earth. Each magic is rare but extremely deadly to not only the casters foes but the user, as without proper control each element will back fire and kill the caster.
Another form of Kin Mahou is Chi Mahou or Blood Magic, the ability to manipulate blood for battle.
Listed Kin Mahou (Forbidded Magic) and forms of Kihou Mahou (High Magic)
- Hikari no Mahou (Light Magic) - Kin Mahou
- Yami no Mahou (Darkness Magic) - Kin Mahou
- Juuryoku no Mahou (Gravity Magic) - Kin Mahou
- Chi no Mahou (Blood Magic) - Kin Mahou
- Shikyo no Mahou (Death Magic) - Kin Mahou
- Sosei no Mahou (Magic of Reanimation) - Kin Mahou
- Juin Mahou (Cursed Seal Magic) - Kin Mahou
- Soushi Mahou (Creation Magic) - Kihou Mahou
- Reikon Mahou (Soul Magic) - Kihou Mahou